We were reading ‘Communities of Play’ by Celia Pearce for one of the classes I’m taking. What was interesting was the definition of a virtual world outlined in chapter 2. Hit had to have 9 elements:
- Contiguous (you can walk and explore)
- Explorable (you find or learn things as you walk)
- Persistent (always on)
- Consequential Participation (you leave some mark on the world)
- Embodied Persistent Identities (your avatar is your brand)
- Inhabitable (possibly two meanings – I can ‘step in’ spatially, but also if I reside there, do I become part of a community?)
- Populous (meet others)
- Worldness (some consistent theme or narrative)
It’s one thing to know the definition, and yet another to see which of these factors is useful to you in your work or training. Are some factors too much, or things you would want to avoid?
This video shows a visual example of a range of settings, from a flat but spatial classroom in Sococo, to a 3d community with a theme, in this case the Tombstone Arizona simulation. Hats off to them for an amazing build and group. Hats off to the Virtual Pioneers to took us on a tour.
What world are you?
Daniel Patterson (Cooper MacBeth in SL), graduate of the UW Certificate in Virtual Worlds Class of 2010, will share examples of interactive 3D math on March 7th and April 17th at the Community Virtual Library.
The exhibit is sponsored by the Texas Library Association Second Life Community Group and is displayed at the new CVL Exhibit Area on Imagination Island in the virtual world of Second Life. Imagine walking through a billion cubes! Math can be visualized in 3D and this exhibit illustrates how virtual worlds can provide educational experiences beyond those in the physical world.
Landmark to the Community Virtual Library Exhibition
As a graduate of the UW Certificate in Virtual Worlds, I feel comfortable “gridhopping” to new worlds and juggling new media formats. Being accustomed to hearing about the “steep learning curve” of virtual worlds, I was braced for only a few participants at a recent jump between Second Life and Jokaydia. What a surprise! 15 librarian avatars toured a virtual world library, based in Australia, on Jokaydia Grid. With the rise of simple 2D social media and mobile apps, virtual worlds appeared to slow down as an emerging technology trend for the past year or two. These brave, cutting edge librarians re-affirmed my belief that the potential for virtual worlds as an educational tool, communication platform, and information delivery system will continue to expand in the future. My role, as convener of the Association of College and Research Librarians Virtual World Interest Group for 2012-2013 is to share this potential through programs, events, and exploration of best practices in virtual worlds by librarians and educators.
ACRL Virtual World Interest Group Gridhops to Jokaydia from valibrarian gregg on Vimeo.
Watch these brave librarian pioneers juggle two virtual worlds as they “fly” through information formats and collaborate across the globe.
AgileBill led UW Avalumni colleagues on a virtual field trip to JIBE. Valibrarian took machinima shots to show the limited creativity for the newbie. Bill explained that you have to create everything “behind the scenes”. The advantage is that entering JIBE is very easy but, as you can see, it lacks personality (which was disturbing to our artistic types like Zinnia!).
UW Avalumni Gridhoppers Field Trip 1 from valibrarian gregg on Vimeo.