Visualization of math in 3D presents opportunities for student learning that are not possible in the physical world. For example, a person cannot easily picture a billion cubes or walk inside them and manipulate them physically. In a virtual world, millions and billions of objects can be rezzed and compared.
Cooper MacBeth (RL Daniel Patterson) has been researching cognitive thinking and math instruction and recently displayed his work at the Community Virtual Library in Second Life. Shots from a live tour at the CVL Exhibit and the “Sushi Bar” learning space can be viewed in Valibrarian’s machinima. Watch and learn math in a new way!